![]() ![]() Sure, you can shoot palm trees in half in Crysis , or blow up statues in Just Cause, but I’ve always wanted to see this on a bigger, more interactive scale. The prospect of seeing the world around me react to my mayhem is always intriguing, but it’s usually not as appealing as it sounds. I get excited any time a video game offers destructible environments. ![]() Oh, and every pixel you see is individually simulated. Instead of the usual firepower or giant swords that have become the norm in the genre, this roguelite invites you to use wands and experiment with spells. You begin the game as a mage tasked with plumbing the depths of a procedurally generated dungeon filled with multiple areas. When I say “magical playground,” I mean it. But it’s in the unpredictable nature and whimsical playfulness underneath these dangers that the developers’ past work comes together to create a unique and magical playground. You will meet your demise time and time again - often in gruesome ways. Enemies always lurk in the shadows, their red eyes and sparkling auras serving as warning signs throughout the tumultuous mountain where the game takes place. Noita isn’t shy about its oppressiveness.
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